. If either "Accelerate ASTC texture decoding" is set to off, or "ASTC recompression" is set to BC3, the issue goes away. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format for the OpenGL ES and Vulkan graphics APIs. On some cards, ASTC decoding can actually be the cause rather than the solution. czz, the "real" extension of the file leads me to dead end. txt. Настройки эмулятора yuzu для комфортной игры в Red Dead RedemptionCPU- Accuracy: AutoGraphics- API: Vulkan- Use disk pipeline cache: checked- Use asynchronous GPU emulation: checked- ASTC Decoding Method: GPU- NVDEC emulation: GPU Video Decoding- Resolution: 1X (720p/1080p)- Window Adapting Filter: Bilinear- Anti-Aliasing. Fullscreen Mode Exclusive Fullscreen. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to. also try undocked if the visual drop doesn't bother you. Written by and on August 13 2023. The difficulty here is that the artist will need to take into account artefacts introduced by both compression schemes. . I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. 3. entitled "Adaptive Scalable Texture Compression". On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. On Ryjunix i either get direct crashes without texture recompression, and when its turned on, the cpu starts after 10-20 minutes all of a sudden to get to a nonstop 100% load, and wont go down anymore. I have grown Yuzu from seeds. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. 27bpp, 'medium' quality), the difference is night. keep in mind that this leads to either freezes when exiting the menu, or graphical glitches when enabling async ASTC decoding to mitigate those freezes. If you don't want Async decoding, you just don't set it to CPU Async. ASTC recompression if needed, the rest is the same. Yuzu running on Nintendo switch (L4T fedora edition, opengl backend)yuzu_log. I have searched the existing issues. I checked the cook st root cellar and they didn't have any. I would recommend playing with ASTC Recompression enabled, since your GPU only has 4GB of VRAM. ;This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. BC3 seems to work fine for 4GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. #rendering #performance. you have. I've found the ASTC Evaluation Codec by ARM-Software on github so I tried that. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. It's settings>graphics>add app. This is currently done using the CPU, but GPU acceleration is planned for the future. 说那么多总结,就是把图形和高级. ここのところ更新頻度がかなりすごい事になっている感じのSwitchエミュ yuzuにASTC再圧縮オプションが追加されました。. Graphics tab settings: Accuracy Level: Normal. Graphics tab settings: Accuracy Level: High ASTC recompression: Uncompressed (best quality)latest version of yuzu (not early access) game version 1. 📌 Informations. We hope NVIDIA backports the fixes Turing and newer cards got to the old guard too. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. 0. yuzu Version yuzu 1539 Description The game starts up just fine but crashes not long after the story mode button is pressed. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. I have low VRAM (2 gb only) but if I'm not mistaken ASTC recompression with BC1 should make that okCompressão de textura escalável adaptável (ASTC), está sendo implementado pelo yuzu, a novidade chega em breve nas builds early access, assista o vídeo para. (Fixed) Turns our I put the firmware files in the wrong spot. Stuttering in ToTK. 2023/05/25 リリース情報 yuzu, Switch. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFF Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. But if I stand still I get around 50-60 FPS. 1. So it doesn't have as many tweaks/mod options. Right click the game in yuzu’s game list and select Open Mod Data Location, then place the folder of the compressed file in the location that yuzu opens. . I'm aware this card doesn't meet the minimum Vulkan requirements as stated in the log file (708 & 775), but if there was any workaround for this, it would be amazing. Make sure yuzu is updated to latest version, also install latest update for sword and shield, and optimise your settings for yuzu. Yeah sure. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. 1. [ 193. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. No, yuzu will use the integrated ASTC decoder whenever possible. App stubbed after launching. 3 RAM: 16GB 3200MHZ. a fresh dump of an eshop title with "remove console-specific data" unset. Currently testing with astc hack, the texture bugs are still happening for me (Ryzen 3 3250u) Drop your configs if you got it running better with similar/lower specs. Rogersiy commented on Aug 19 •edited by FearlessTobi. Other add ons and updates work just fine with Violet and TOTK. . here are the logs: [ 0. Accelerated ASTC decoding is already great, however the recompression process is a burden on the CPU. After updating i tried with the default settings and with the settings i set from the mods collection setup guide and still crashing. * Limit speed percent 100% * Multicore CPU ON. mesa/st: simplify st_compressed_format_fallback. Force maximum clocks enabled. asynchronous presentation on also better fps (like 4 more) for me. 0. Code optimizations in several areas of the compute shader-based decoder improved Vulkan ASTC decoding performance by up to 60%, but it made OpenGL on NVIDIA 15 times faster, making it now slightly faster than Vulkan at decoding ASTC textures. 155 is amazing now… i use the beta, the dynamic 60 and the 4k reso mods, along with the other recommended and honestly i’m having trouble just playing because. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Comparing it to the output of Mali TCT at ~medium settings (6x5 pixel block size, 4. Disabling that gets me down to 5. IMPORTANT: This game have rendering delay/audio desync when loading cutscene/areas due to ASTC textures not being supported on Nvidia and AMD GPUs natively. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. TheAbsol359 commented 2 weeks ago •. ago. Ryujinx 1. Steam Controller Settings “Steam Deck Rear Button” (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) R4 = F11 - Change. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. Right-click the game title in the Yuzu main menu and click on ‘Open mod data location’. The reason for the low GPU frequency is that yuzu is very CPU-intensive and Zelda: TOTK it does not need that much graphics processing power. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Set ASTC recompression to BC3. • 6 mo. r/yuzu. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. Played a few hours in the heavy snow areas with zero crashes; Yuzu 3617. 0 Recommended Mods: . Notes : average framerate is determinated by shaders compilation, best mods so far are fps++ 30fps version, 720p resolution mod, 512x shadows and both disable internal fsr mods, gpu pinned to 1200mhz and decode astc textures off in yuzu's advance graphics settings, LOD improvement and Island fix help too, SteamOS 3. and AMD. My rig is a i9-9900K with a 4090 FE (I know that CPU needs a upgrade) My brother can run the game just fine with his 13900K. In the advanced tab: Accuracy on High. This is a memory mode for a Switch with 6GB of DRAM. GPUs that support native ASTC (Iris Xe iGPUs for example) ignore this setting entirely. Enabling ASTC texture decoding in Yuzu emulator is causing crashes on Pascal cards. 0 and higher. But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. Copilot. 2 #1 - 60fps Static #2 - DynamicFPSv1. architect926 • 22 days ago. I have done what I have been able to find on google and I have no idea what else there is. Yuzu Android ABXY-Slide Option. this is not mobile. Clearing the shader cache does not resolve this issue. It’s a lot smoother for me when I limit yuzu to 67% for locked 40 fps. Unzip/Install Yuzu and open the application. I'm looking for fresh yuzu fruit. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) Summary. Enable FSR. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". es-de. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. The graphic was expected to be rendered normally. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. Yeah sure. Yuzu 1498 TOTK 1. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. ETC2: Supported by all devices that support OpenGL ES 3. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps when compared to ETC2+EAC at the same bit rate. Tip 10对于纹理重压缩 astc recompression 选项。. ; Bit rate flexibility: ASTC supports compressing images with a fine grained choice of bit rates between 0. I tried both automatic and low profile settings, as well as high performance settings. txt. Hopefully, this works for you as I had this issue. Have an issue where I can't hold 30fps only in the depths, it drops to like 20-25 fps and I have tried everything I can think of, I have updated gpu drivers, I have deleted yuzu and redownloaded it I have disabled all mods I had, deleted shaders cache, also updated to version 1. Gameplay test of Astral Chain on Steam Deck with Yuzu Early Access 2922 switch emulator for PC emulation[Graphics]Vulkan1x NativeGPU NormalAccelerate ASTC. Yes, this sucks, but its necessary if you are having GPU instability crashes at stock. First is enabling Accelerate ASTC. Much larger shader cache than on Yuzu, including the shaders from the area where I loaded the savegame (same location and save file as tested in Yuzu). 1. But now is all clear :) thanks again . Is there specific settings I am missing in Yuzu for Intel GPU ? 6. Biggest reason there’ll never be an official yuzu for iOS is because the citra/yuzu team just don’t want to port their apps to iOS, which is totally fair considering how shitty apple’s been. Something on the audio options, this fixed most crackling but maybe it just cuts the audio for a second when the game stutters, i think is better than crackling, this happens on the newest build and EA build. mesa/st: avoid double-mapping if both images are the same. ago. Changing a weapon, the game freezes for several seconds. Ryujinx seems to rely more on the CPU, strangling my. Hello, in this video we will be trying the new function of the Yuzu 3414, the "Decode ASTC Textures asynchronous" promises and fulfills with improvements in. I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. C. Whilst using BC3 may have some small stability gain, it comes with an equal small decrease to texture quality. CPU. Other game seems fine (10 minutes of MK8 and BotW without crash). On yuzu the game has constant drops and many graphic problems and also on Ryujinx the game runs terribly at 30fps with half a second of input lag which in a platform like this makes it unplayable. Half of the games I play on deck are on yuzu, you don't know what. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Phoronix: Mesa Adds Compute Shader Decoding For ASTC The Mesa 23. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Graphics tab settings: Accuracy Level: Normal. 0. Reply. its likely crashing cause you run out of memory. Rooknoir. Next, right-click on the game tile in the main menu and go to properties. 1 / 2. We would like to show you a description here but the site won’t allow us. yuzu는 2017년 봄, Citra의 초기 개발자 한 명인 bunnei가 개발을 시작하였다. gidoly commented Jun 13, 2023. 1. /r/newyuzupiracy , 2023-06-12, 22:37:26. On my other computers with Nvidia, no issue at all, all is fine. Ladies and gentlemen, we present you ASTC recompression, a new option available in Emulation > Configure > Graphics > Advanced that intends to reduce VRAM consumption by. "Accelerate ASTC texture decoding" makes Yuzu crash, 100% of time "Decode ASTC textures asynchronously" doesn't help a lot. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. It only happens when both: "Accelerate ASTC texture decoding" is turned ON. key to bin/, uses squirrel. Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. you can try playing the game and using the emulator on. alternatively, you could set ASTC recompression to Uncompressed, but that can lead to some hitching and even crashes on only 4GB of VRAM. YUZU 模拟器完美. 2 Graphics: Vulkan Use disk pipeline cache: yes Use asynch Gpu emulation: yes Accelerate ASTC texture decoding: yes Exclusive full screen 16:9 1x (720/1080p) Bilinear SMAA Advanced graphics: Accuracy: normal Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;) Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. Premium Powerups Explore Gaming. Now Launch Yuzu. ASTC stands for “Adaptable Scalable Texture Compression,” and it’s a fairly new image compression format developed by ARM and AMD mainly aimed at mobile devices. 0. . zip) on raw ASTC data. try accuracy setting "Normal" it gives me an fps boost on my low specs. Make sure you select the BC1 ASTC texture recompression option in advanced graphics settings too. I planted it in ground on. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. com"Stopped playing 2 days ago, and now after updating Yuzu, the game just starts crashing when I open the game (during the "Launching" screen). © 2023 Google LLC Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). \* API Vulkan with the gpu as device \* Disk pipeline cache OFF \* Asynchronous gpu emulation ON \* Accelerate ASTC texture decoding OFF \* VSync OFF \* NVDEC emulation on gpu \* Fullscreen mode. I know this is old (googling optimal settings brought me. ASTC recompression: BC3 (Medium Quality). Yuzu's early access 3601 introduces a new setting to recompress ASTC textures, supporting BC1 and BC3 formats. exe in the assets section below and run the setup program to make a new installation of RetroBat. The default Uncompressed setting uses the old RGBA8 method, which preserves the original image quality, but also consumes the most VRAM. ASTC Recompression - BC3 Enable asynchronous presentation - turned on Force maximum clocks - personal choice, but if this is a laptop, turned off for battery and thermals Decode ASTC textures asynchronously - TURNED OFF TO PREVENT CRASHES AND GLITCHY VISUALS! Doesn't happen for everyone, but since I have the same GPU, I can. Notifications Fork 2. We recommend Pascal users to either disable ASTC texture decoding, or revert back to 512. 2. Expected Behavior. cesarnox. 个人理解: ASTC属于纹理压缩技术,是一种效率不错的纹理处理技术,但是由于GPU(英伟达AMD)没有原生支持该种技术的运算,模拟器默认使用了软件编写支持,而CPU在性能较高的情况下,例如12核以上CPU,或者强劲的单核CPU. I got Totk on yuzu when it first released and was up to date with patches and builds, but fell off as my pc was not up to snuff. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. Here’s a fully incomprehensible chart to set the stage (click for a semi-interactive page):Become a patron of yuzu Team today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. Hopefully, this works for you as I had this issue. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". txt. The above fix to disable Accelerate ASTC texture decoding helps, but only reduces usage by a couple gigs. Graphics -> Advanced -> ASTC Recompression, BC1 or BC3. Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. ASTC: Recent format designed to supersede prior formats. I have searched the existing issues Affected Build (s) every version Description of Issue when i run tears of the kingdom ,it interrupted Expected Behavior 在3080的显卡上面可以运行 Reproduction Steps open yuzu,. Nintendo Switch Emulator. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. CPU: Intel(R) Xeon(R) CPU E3. astc_recompression: Uncompressed [ 193. Fr, it improved my FPS by alot. Other game seems fine (10 minutes of MK8 and BotW without crash). ago. According to Bunnei, Tears of the Kingdom is VRAM hungry because it "heavily uses a compressed image format, ASTC, that is expensive to emulate on desktop GPUs. 2-win10-win11-july25 playing tears of the kingdom using yuzu 1520 (2023-08-10) Game Runs fine at 4k with no astc recompression, only getting shorttime slow fps (~25 in basecamp in front of castle hyrule) some times but runs rock. 0 coins. 0 (WIP)TIA. the ASTC recompression method must be set to Uncompressed, and Enable asynchronous presentation should be enabled if you’re using Vulkan. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. There are now three options: CPU, GPU, CPU Async. 2. Plus, as trowgundam says, Vulkan is a lot more manual work to get things right, OpenGL handles memory management on a driver level. Consumer GPUs lack ASTC texture decoding, while that continues to be true, emulators will only be able to make workarounds, brute force decoding will always lag. Early Access 3601 - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently. Hello all. exe from NSC BuilderJust don't expect to be getting more than 30 (you actually might actually average sub-20) FPS throughout the majority of your playthrough, also make sure you have ASTC Recompression set to as low quality as it will go In summary: I wouldn't, but I don't think I would technically call it impossibleYuzu is VERY sensitive to a memory overclock. ASTC is an industry-leading texture compression format produced in mid-2012 after the emergence of OpenGL ES 3. In desktop mode it plays but if I try to play it the controls don. e. 2 CPU settings: Unsafe Graphics: Vulkan Use disk pipeline cache ( ) Use Asynchronous GPU emulation ( ) Accelerate ASTC texture decoding ( ) Everything else default except full screen is exclusive and filter is fsr Advanced Graphics: accuracy level: normal astc recompression: bc3Yuzu Advanced Graphics: Accuracy Level : Normal (high is a large fps loss, and only used for troubleshooting graphical bugs) ASTC recompression : Uncompressed (Best Quality) (Use BC3 or BC1 on GPU's with very low VRAM (4GB-8GB BC3, 2GB or lower BC1), can help you at the expense of texture quality)-Accelerate ASTC Texture decoding-ASTC Recompression Set on BC3-Force maximum clocks-Decode ASTC textures Asynchronously (Hack)-Enable Reactive Flushing-Use Async Shader building (Hack)-Use fast GPU Time (Hack)-Use Vulkan Pipeline Cache-Anisotropic Filtering set to auto and x16. txt. This is a link from the yuzu emulator that explains that consoles have dedicated hardware to decode ASTC textures. Accelerate ASTC texture decoding Enabled. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. 21K subscribers. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a background task where ASTC is decoded as normal and then after to save memory it's swapped with BCn to save on memory, it uses extra threads to do so). Install the 120 FPS mod available here. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. Yuzu Adv. Surface Studio vs iMac – Which Should You Pick? 5 Ways to Connect Wireless Headphones to TV. “ASTC, BC7” kind, not the “PNG, JPG” kind). yuzu’s approach is to let VRAM use increase and reduce it with a clean up once it passes a certain threshold. ASTC can compress between one and four channels of data, including one non-correlated channel like RGB+A (correlated RGB, non-correlated alpha). Changing powers, the game freezes for several seconds. Hi, I use Mainline 1498, with ALL settings checked except asynchronus ASTC recompression. Thanks in advance. 5x resolution; you can use 0. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;You're done now. GRAPHICS - GRAPHICS. txt. ASTC offers a number of advantages over earlier. emit_spirv: implement descriptor indexing early-access-merge gpu-new vulkan. 7. Graphics Accuracy Level: Normal Anistropic Filtering:Default ASTC Recompression Method: BC3 Enable asynchronous presentation: uncheckedYuzu updated itself and crashes went back to as bad as playing on day one. In order for us to provide better support, we need to see the log generated by yuzu. ago. . 5. 0. Reason for Insane CPU usage. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type. The next project Rodrigo is working on is the Buffer Cache Rewrite. we won. 65C is safe, but in my experience I. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Open Yuzu and at the top left, click file>open yuzu folder, unzip/extract the contents of the Title & Prod Keys, then run the Mod Optimizer with your desired preset (s)! (Your Yuzu folder should now contain a load folder and keys folder as well as all settings configured) Setup your game directory. \* Limit speed percent 100% \* Multicore CPU ON. 961: Vulkan API as well. When coming out of the menu everything blinks very briefly and vram usage raises again. Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. In this mini-update, we are going to take a look at our upcoming Adaptive. The latest drivers where ASTC texture decoding is working without crashing on Pascal are version 512. Hey OP, set ASTC recompression to Uncompressed, having it on causes the stuttering (at least on my system. astcenc 2. EmulationStation Desktop Edition (ES-DE) v2. Transferred save from Ryujinx. Same results. ) Here are my settings, perhaps there's another that'll help alleviate things more too, it's been a month or two since I set them up though so I don't quiiiite recall which exact ones target the door stutter. For 2-nd case, since ASTC texture is still not modified only needed by the "switch", same as above could apply but this time ASTC texture would also be. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. ASTC provides a wide choice of bit rates when compressing images, between 0. In BIOS there should be an option named UMA Frame Buffer Size under Advanced tab. ASTC texture could then be hashed+discarded and native GPU texture cached in system memory or even disk, so that another recompression would only happen if new hash is found. . Borderlands: Game of the Year Edition Don't Save The Progress. 0. The Last of Us™ Part I. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFFup-to-date version of yuzu, windows and graphics driver 32GB ram + 64GB pagefile. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. Farkas979779 • Switch Native vs Yuzu w/ Mods and Reshade. The game version I'm using is the base 1. 98. The settings I've been using so far are: GENERAL. 1. Fire Emblem Engage Mods Other/Misc 60FPS No Speedup. i had to turn OFF the following: maximum clocks, reactive flushing, asynchro shader. To be able to randomly access any texel in a texture, there must be an O(1) mapping from texture coordinate to memory address. 1 task done. Nintendo Switch Emulator. try setting ASTC Recompression to uncompressed and turning barrier feedback loops off. . ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. Radeon Vega 7. Hmmm make sure you're using the latest update of yuzu available to you, also since you have a 1060 you might wnat to use ASTC recompression to BC3 in the advanced settings. 5. I'm using v3609 Early Access. Enabling or Disabling "Accelerate ASTC texture decoding" and "Decode ASTC textures asynchronously (Hack)" like suggested in the thread does also not. Now, you will need to copy and replace the files inside the Firmware 16. Moreover I'm super impressed with the yuzu devs for making 60 fps doable on mid-range mobile hardware, even if it's too compromised to work at this very moment. ASTC Recompression: Uncompressed Async presentation Reactive flushing Async shader building Vulkan pipeline cache Barrier feedback loops. Update to EA3601, then go to Emulation > Configure > Graphics > Advanced > and set ASTC recompression to either BC1 or BC3. It should always remain enabled to get the best performance. g. Yuzu Adv. Is there an existing issue for this? I have searched the existing issues Affected Build (s) Early Access 2921a24 Description of Issue The game won't launch if the DLC is installed. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. Copilot. Step 6: Control. Feb 5, 2021 Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming. TotK Playlist: Comparison: Comparison: Advanced Tab: Accuracy level: Normal ASTC Recompression: BC1 Enable Reactive Flushing Use asynchronous shader building Use Vulkan Pipeline Cache Anisotropic Filtering: 2x MODS: 1080p 60 FPS Black Screen Fix Amiibo Anisotropic Fix Combo - 60 FPS + Dynamic Fps v1. 📌 Informations. comes in! Some games, namely Astral Chain, use ASTC (Adaptive Scalable Texture Compression) to compress their textures. 此选项可降低显存消耗4到6g显存的用户建议Medium Quality4g以下请使用Low Quality如果还是不行,请调低渲. Write better code with AI. . yuzu: refactor shortcut code. The antiquated Switch-emulation-on-PC archenemy, now elevated to new heights: ASTC. Plus, as trowgundam says, Vulkan is a lot more manual work to get things right, OpenGL handles memory management on a. Under load, my comfort level sits at 90 degrees at max, but most cards aren’t going to run that hot. Instant dev environments. Click on take me there against the ‘Use advanced 3D image setting option. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. 95 drivers. I’ve recently upgraded my build and am looking for the most recent fps patches and yuzu builds so I can get the most out of my hardware. The recompression setting is in Advanced (like it normally is)Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. consoles don't use astc. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. Use global config for ASTC recompression. Codespaces.